luni, 31 martie 2008

The 2.4 Patch Fury of the Sunwell


Dupa ceKael'Thas ii intoarce spatele lui Illidan, blood elfi ce l-au urmat inca pe Kael'Thas si Printul Sunstrider, il captureaza un Naaru, si ii absorb puterea cu care ei invie Sunwell. Prin Sunwell Blood Elfii il aduc inapoi pe Kil'Jaeden, fostul stapan al lui Illidan si fratele lui Archimonde, ca sa poata folosi in intregime puterea Sunwell-ului, si sa-si sfarseaca foamea pentru magie.
Fury of the Sunwell este un patch tare iar instanta este chiar faina avand in vedere ca il poti invinge pe Kael'Thas , Al'ar si chiar Kil'Jaeden.
Daca intrati in aceasta instanta, atunci veti avea parte de distractie:D

duminică, 16 martie 2008

Too cute for Horde


WOTLK


                                                        Chapter 1:The Curse Of Ner'zhul



     The elder shaman Ner'zhul was once among the greatest spiritual leaders of the orcs. Deceived by the demon Kil'jaeden, he set in motion the events that led to the orcs' corruption and the creation of the bloodthirsty Horde. Yet ultimately Ner'zhul refused to give his people fully to the demonic ranks of the Burning Legion.

The demon lord Kil'jaeden punished Ner'zhul for his defiance, destroying his aging body and torturing his spirit. The demon then offered Ner'zhul a final ultimatum: serve the Legion unconditionally or suffer eternal agony. With little other choice, Ner'zhul pledged to obey Kil'jaeden and was reborn as a terrifying and vastly powerful agent of the Legion – the Lich King.

Ner'zhul's spirit was magically shackled to a suit of ancient armor and bound to the mighty runeblade Frostmourne. To ensure Ner'zhul's obedience, Kil'jaeden sealed the armor and blade within a specially crafted block of ice collected from the far reaches of the Twisting Nether. This frozen crystal was then cast into the ripe and unsuspecting world of Azeroth, settling in the desolate, snowy wastes of Northrend.
             Among the abilities bestowed upon the Lich King was lordship over death itself. From within his Frozen Throne, Ner'zhul summoned a number of undead to serve him and tested his army against the nerubians of Azjol-Nerub and their mighty spiderlord, Anub'arak. Although the War of the Spider raged for years, many nerubians who fell in battle quickly became bound to the Lich King's iron will. Anub'arak himself was eventually ambushed and slain, rising again to join Ner'zhul's ranks as a fearsome crypt lord.

The Lich King appeared to be faithfully serving his master, but he had in fact hatched a cunning and subversive plan. To that end, he created a small fissure in his prison, pushed Frostmourne through it, and directed his minions to carry the runeblade away from the Frozen Throne. Ner'zhul intended to use the sword as bait for a mighty champion: a loyal subject who would free him and serve as a vessel for his restless spirit. While Frostmourne was positioned to serve its future purpose, the Lich King dutifully proceeded with his demon master's true agenda...

Since arriving on Azeroth, the Lich King had been formulating an insidious plague of undeath, a terrifying disease meant to annihilate humanity and create an army faithful to the Burning Legion. To expedite the spread of this contagion, the Lich King recruited a powerful ally in the ambitious mage Kel'Thuzad, a senior member of Dalaran's ruling council.
              Under the Lich King's watchful gaze, Kel'Thuzad created the Cult of the Damned, a group of humans to whom he promised social equality and eternal life on Azeroth. The cultists spread the plague throughout Lordaeron's northern villages, amassing a host of mindless undead. Kel'Thuzad looked upon the growing army and named it the Scourge, for at the Lich King's whim it would surely scour humanity from the face of the world.

                                  
                                                          Chapter2:The Claiming of Frostmourne


        The archmage Antonidas suspected that the undead plague was magical in origin, and so he sent the sorceress Jaina Proudmoore to the northlands to investigate. With her went Prince Arthas Menethil, only son of King Terenas. Jaina and Arthas tracked down and killed the Lich King's servant, Kel'Thuzad, but the necromancer's death failed to halt the rise of the Scourge. As the battle against the undead wore on, the prince's faith and patience began to wane.

Joined by the legendary paladin Uther the Lightbringer, Arthas and Jaina nevertheless arrived at the gates of Stratholme too late to stop the distribution of plague-ridden grain. Arthas realized that the innocent villagers would inevitably join the growing ranks of undead. He ordered Uther to purge the town and slaughter the civilians before they could become minions of the Scourge. When Uther refused, Arthas accused the veteran knight of treason and disbanded the Order of the Silver Hand. Uther and most of his remaining cavalry left the village in disgust, and Jaina, horrified by Arthas' decision, abandoned the prince as well.

Despite the loss of his supporting forces, Arthas carried out his plan, putting the city's innocents to the blade and burning every remaining structure to the ground. Something in Arthas snapped that day, and as he walked away from Stratholme, he left much of his humanity in the flaming ruins.
            The prince then dedicated himself to stopping the Scourge at all costs. In time he traced the source of the plague to Northrend. With a heavy heart and steadfast determination, the prince set out for the snowy roof of the world. In Northrend Arthas was surprised to find an old friend, the dwarf Muradin Bronzebeard. Muradin had been searching for a blade renowned to have legendary powers: the blade called Frostmourne. Arthas resolved to seek out the enchanted blade and wield it against the Scourge. However, at Uther's urging, King Terenas soon recalled Arthas and his troops. Before the expedition could set sail for home, Arthas secretly hired indigenous mercenaries to burn the ships. Leading his troops to the ships, Arthas feigned surprise and ordered his bitterly disappointed soldiers to hunt down and kill the mercenaries.

Arthas then scoured the desolate wastes for what he believed was the key to his people's salvation. In time Muradin and Arthas discovered Frostmourne and read the foreboding inscription on its pedestal. The inscription warned that Frostmourne's wielder would indeed gain power eternal, but at a cost: "Just as the blade rends flesh, so must power scar the spirit." Despite the warning and Muradin's protests, Arthas swore that he would pay any price to possess the blade.
         At the prince's reckless urging, Frostmourne freed itself from the ice in which it was encased, in the process taking Muradin's life. Arthas seized the blade, which destroyed what little remained of his humanity. The prince could not have guessed that the Lich King was the blade's true master, nor could he have known that in addition to Kil'jaeden's enchantments, Frostmourne possessed an ability that had been bestowed by Ner'zhul: the ability to steal the souls of the living.

With Frostmourne in hand and a growing darkness in his heart, Arthas wandered into the frozen wastes to answer the call of his new master...
 


                                                                Chapter 3:Shattering the Frozen Throne

     All of Lordaeron rejoiced at Prince Arthas' triumphant return from Northrend, but their elation was not to last. Not long after Arthas knelt before King Terenas, the former paladin thrust Frostmourne into his father's heart. At the Lich King's command, the fallen prince went on to murder his mentor, Uther the Lightbringer, and claim Kel'Thuzad's remains. When Arthas had finished, Capital City, formerly one of humanity's crown jewels, had been reduced to a silent wasteland of death and despair.

The death knight Arthas then marched his ever-growing army of the undead into the forests of Quel'Thalas, slaughtering the elves in his path as he smashed through the gates of Silvermoon. Arthas laid claim to the legendary Sunwell, using its powers to raise Kel'Thuzad as a lich and leaving the high elven lands utterly devastated in his wake.

Kel'Thuzad in turn opened a gateway to usher in Archimonde, a powerful demon lord of the Burning Legion. Upon his arrival Archimonde declared that the Lich King's usefulness had reached an end. While Archimonde pursued the Legion's goals, Arthas traveled to the continent of Kalimdor. There he met and advised Illidan Stormrage, a powerful demon hunter whose interests aligned with those of the Lich King.
     The Third War ended with Archimonde's demise, and Legion forces on Azeroth were scattered in the wake of his death. Arthas returned to Lordaeron, where he was assailed by painful visions that he learned were a sign of the Lich King's weakening power. The death knight journeyed back to Northrend and was confronted by an army of elves: survivors of the Scourge invasion of Quel'Thalas. The elves had joined forces with Illidan Stormrage in order to march on the Frozen Throne. The crypt lord Anub'arak arrived and guided Arthas into a series of ancient tunnels that allowed the pair to reach the Lich King quickly.

Arthas emerged from the subterranean caverns to face one final challenger barring his path: Illidan Stormrage, who had become a demon. Illidan engaged the death knight in single combat, Frostmourne clashing against Illidan's Twin Blades of Azzinoth. Ultimately the demon was left bloodied in the snow as Arthas advanced, undeterred by the voices of the past echoing in his head, warning him against the action he was about to take.

Some say that Arthas was still in control of his own actions when he ascended the steps of the Frozen Throne; others claim that he had been the Lich King's creature ever since taking up Frostmourne. Whatever the case, a single voice stood out in the death knight's mind as he reached the runic armor encased in ice. "Return the blade," commanded the Lich King. "Complete the circle. Release me from this prison!" With a roar, Arthas brought Frostmourne down, shattering the Frozen Throne. He then donned Ner'zhul's helm, sealing his union with the Lich King.
                     The Lich King waits now, scheming to lure adventurers down the same dark path that Arthas tread. Frostmourne hungers for the souls of both the brave and the foolish, and somewhere Ner'zhul's voice still echoes within the helm of the Lich King.

                                              "Now, we are one."

Server privat fain: Deathstorm

Deathstorm este un server cu un realm blizzlike si unul funserver 70 instant de la un quest cu Murky. Fun realmul este foarte bun pentru PvP are arena gearuri ce se cumpara cu onoare , arene , poti gasi si goblinul care pt 80 gold iti poate crea arena team-ul. Deathstorm e exact serverul perfect pentru a juca daca nu ai prea mult timp la dispozitie , si e si perfect daca vrei sa joci mai mult.

Blood Elf 1-10 guide

1] Start your adventure with your very first quest 'Reclaiming Sunstrider Isle' at the starting area.2] Kill 8 Mana Wyrms and then turn it in.3] Accept 'Unfortunate Measures' but don't do it yet and take your class specific quest which you're going to do right away.4] Turn in your class quest and then take 'Well Watcher Solanian'5] Turn in 'Well Watcher Solanian' and accept 'The Shrine of Dath'Remar' and 'Solanian's Belongings'6] Then go take 2 more quests which is 'A Fistful of Slivers' and 'Thirst Unending'7] Now it's time to do the following 4 quests:- 'Thirst Unending'- 'A Fistful of Slivers'- 'Unfortunate Measures'- 'Solanian's Belongings'8] Turn them all in and take 'Report to Lanthan Perilon'9] Go learn your new skills as you should be Lvl 4 at this juncture.10] Complete and turn in 'Report to Lanthan Perilon' and then take 'Aggression'11] Then do the following 2 quests::- 'Aggression'- 'The Shrine of Dath'Remar'12] Turn in 'Aggression' and take 'Felendren the Banished'13] Go ahead and do 'Felendren the Banished' but keep an eye out for an item called 'Tainted Arcane Sliver' which will start you on another quest.14] Turn in 'Felendren the Banished' and take 'Aiding The Outrunners'15] Turn in 'The Shrine of Dath'Remar' and 'Tainted Arcane Sliver' if you found the item.16] Leave starting zone and make your way to Silvermoon City and turn in ''Aiding The Outrunners'17] Then take 'Slain By The Wretched' and turn it in a few stroll away down the path.18] Take 'Package Recovery' and turn it in at the location earlier further back where you obtain 'Slain By The Wretched'19] Take 'Completing The Delivery' and head over to Falconwing Square.20] Accept all the quests available here namely - 'Major Malfunction', 'Unstable Mana Crystals' and 'Wanted: Thaelis The Hungerer' (from Wanted Sign)21] Turn in 'Completing The Delivery' at the Inn and set Falconwing Square as your home.22] Head upstairs of the Inn to learn First Aid skill..23] Then do the following 3 quests:- 'Major Malfunction'- 'Unstable Mana Crystals'- 'Wanted: Thaelis The Hungerer'24] Upon completion, turn them all in and take 'Delivery To The North Sanctum' and 'Darnassian Intrusions'25] Leave Silvermoon City and just a little south west of the city gate, take 'Roadside Ambush'26] Head north-west from there and turn in 'Delivery To The North Sanctum' and 'Darnassian Intrusions' and take 'Malfunction At The West Sanctum'27] Then head west towards the west side of Sanctum and turn in 'Malfunction At The West Sanctum' and take 'Arcane Instability'28] Go ahead and do 'Arcane Instability' and 'Darnassian Intrusions'. Keep an eye out for the item 'Incriminating Documents' when killing Darnassian Scouts which will begin 'Incriminating Documents Quest'29] Turn in 'Arcane Instability' and 'Darnassian Intrusions'30] Head towards west and take 'Fish Heads, Fish Heads...'31] Go ahead and do 'Fish Heads, Fish Heads...' and once again keep an eye out for a scroll like item 'Item: Captain Kelisendra's Lost Rudder' which will begin 'Captain Kelisendra's Lost Rudders'32] Turn in 'Fish Heads, Fish Heads...' and take 'The Ring of Mmmrrrggglll'33] Then head towards south-east and turn in 'Captain Kelisendra's Lost Rudders' and take 'Grimscale Pirates!' and 'Lost Armaments'34] Afterwhich head south-east to Fairbreeze Village and take all the quests there namely - 'Pelt Collection', 'The Wayward Apprentice' and 'Situation at Sunsail Anchorage'35] Now set Fairbreeze Village as your home.36] After that head north and turn in 'Roadside Ambush' and take 'Soaked Pages'37] Go do and turn in 'Soaked Pages' and then take 'Taking the Fall'38] Head up north towards Falconwing Square to turn in 'Incriminating Documents Quest' and take 'The Dwarven Spy'39] Go to the North Sanctum and do 'The Dwarven Spy' and turn it in at Falconwing Square upon completion.40] Learn up new skills as you should be Lvl 8 at this juncture.41] Head out towards east and take 'The Dead Scar'42] Go ahead and do 'The Dead Scar' further south and turn it in upon completion43] Travel east to Stillwhisper Pond to turn in 'Taking the Fall' and take 'Swift Discipline'44] Then head south-east to Farstrider Retreat and accept all available quests there namely - 'Amani Encroachment', 'The Spearcrafter's Hammer' and 'The Magister's Apprentice'45] Travel towards south-west and turn in 'The Wayward Apprentice' and take 'Corrupted Soil'46] Go do and turn in 'Corrupted Soil' and then take 'Unexpected Results'47] Go do and turn in 'Unexpected Results' and then take 'Research Notes'48] At this stage you should be Lvl 9. If you are not, then grind a little more till you level up..49] Hearth back to Fairbreeze Village to turn in 'Research Notes' and take the following quests - 'Saltheril's Haven', 'The Scorched Grove' and 'Ranger Sareyn'50] Afterwhich head west to Saltheril's Haven (Kill any Cats you see along the way for 'Pelt Collection') and turn in 'Saltheril's Haven' and take 'The Party Never Ends'51] Then head west towards the shore and do 'The Ring of Mmmrrrggglll' together with 'Grimscale Pirates!' ((Tip: Use your Silence ability to distrupt Mmmrrrggglll from healing)52] Turn in 'The Ring of Mmmrrrggglll'53] Afterwhich head towards Sunsail Anchorage and do 'Lost Armaments' and 'Situation at Sunsail Anchorage'54] Upon completion of 'Lost Armaments', go turn it in together with 'Grimscale Pirates!' and then take 'Wretched Ringleader'55] Go do and turn in 'Wretched Ringleader'56] Go finish up 'Pelt Collection' if you haven't done so.57] Head to Fairbreeze Village to turn in 'Pelt Collection', 'Situation at Sunsail Anchorage' and 'Ranger Sareyn'58] Take up 'Missing In The Ghostlands' and 'Defending Fairbreeze Village'59] Purchase item 'Bundle of Fireworks' from the General Goods vendor for the quest 'The Party Never Ends'60] Go towards north to discipline npc Apprentice Meledor for the quest 'Swift Discipline'61] Go further up north to discipline npc Apprentice Ralen for the quest 'Swift Discipline'62] Then head east to Stillwhisper Pond to turn in 'Swift Discipline'

Make easy Money

                                                                    Make easy money
                                                      
Did you just start a playing WoW or do you have a brand new character and want to learn how to make gold very quickly? This guide is just for you! I have found this on the internet and I feel it will help a lot of newbies to get started and even some people that just started playing on the brand new servers and wants to make gold quickly at the lower levels in the game!
Start as Skinner and a Herbalist or Miner for a while to gather resources. You may have to travel to a main town to learn these skills early - but its worth doing early.

Skinner as you will be killing many skinable mobs early on, and either Herbalist or Miner as the radar marker conflicts - you cant have both a Herbalist and Miner radar blip on. I have "toons" that are both Skinner, Herbalist and Skinner, Miner ... I think the coin generated is a little better as a Miner (esp as you get occ. gem drops in ore placements), but if you choose a dark-elf as a race go herbalist as the starting area has no mining resources - there may be an equivalent horde race !


Collect 6 slot bags as quickly as possible ... some will drop as loot, others can be bought from tailors ... you can do a /who and /tell and offer to buy COD (cash on delivery) via the mail system so you dont have to buy from an NPC vendor or go to an Auction House before you are ready.

Have a "mule" sitting in your factions Auction House Town (eg. Ironforge for Alliance) - create a character that is closest to the Auction House Town .. best a dwarf or gnome for easy access to Ironforge - Humans need to travel via Stormwind and the Underground tram system, Dark-Elves have to travel via foot for about 20 minutes through dangerous territory to get anywhere near Ironforge for the first time ... place your character very near a mailbox that is not busy. There are two mailboxes near the Auction House in Ironforge - one is always crowded .. crowds = lag. Choose the one that is not busy for your log-in/log-out place. This mule you will post your stacks to for sale at the Auction House.

Keep notes of how much a stack of resources (light leather from skinning, copper ore from mining, silverleaf and peaceblossom from herbalism) sell to an NPC vendor but dont sell to the vendor.

Check the Auction House prices using the search facility and take note of the starting and buyout prices for the stacks of resources you are selling. Many items have a buy-out price upto 10-20 times the price an NPC vendor will buy from you. I personally set my prices as follows .... starting price 2x the NPC vendor buy value (around 1.5-2.5s per stack) and a buyout price 5-6 times the NPC buy value unless all the competitor sellers buyout prices are way above or below that, then I set my buyouts at just below theirs.

A couple of hours work at toon level 6-8 will give you 3-4 stacks of light leather, 2-3 stacks of herbs, 1-2 stacks or metals bars (yep, smelt them for mining experience before selling them ... if you are "grey" on smelting copper (ie no mining XP form it), sell the stacks of raw ore) and if you are working in an area of humanoids 1-2 stacks of linen cloth. Dont waste your linen on bandages (FirstAid) .. at least not yet.
Dont waste bag storage space on grey usable items, ruined pelts, broken teeth etc. unless you are filling up an inventory for the run home. Keep green items for Auction House sale if your toon (or an alt) doesnt need them.

Always set auctions for 24 hours and put a buyout price about 4-6x the value to an NPC vendor (again check the Auction House current prices so you dont over or under value your items) ... the buyout price allows impatient bidders a way of getting their items quickly - and your money faster.


Mail your major items to your mule for Auction House Placement, dump the rest of the garbage ontot he NPC vendor.

Each stack will sell at Auction House for 5-10s per stack easily and up to 20s per stack if the demand is right, low level "green" items 5-10s each.

My first (and still main) toon never got anywhere near this cash return so early (mage, miner engineer) ... my current level 10 gatherer is getting 1g per 2 hours of game time (mixing it up with questing and general fun) .... a concentrated effort should nett close to 1g per hour - a huge return for a low level character me thinks.

Dont choose your crafting profession too early ... you can always drop one of your gathering professions for a crafting profession once your cash flow is good.

Buying unneeded items early eats money.
Buying unneeded skills early eats money.
Enchanting eats money !
Engineering eats money !
Leatherworking, Blacksmithing and Tailoring can feed an enchanter, make reasonably good money from auctioned items later.
Alchemy can be fun and provide a good range of buff and regen. potions for your own use, then sell once you get to craft the higher demand potions.

Be sure to bookmark this page and check out the other guides to make HUGE amounts of gold in this game.

sâmbătă, 15 martie 2008

Galerie Photo 1